A Survey of Characteristic Engine Features for by Kim J.L. Nevelsteen PDF

By Kim J.L. Nevelsteen

ISBN-10: 3319176315

ISBN-13: 9783319176314

ISBN-10: 3319176323

ISBN-13: 9783319176321

This booklet scrutinizes pervasive video games from a technological viewpoint, targeting the sub-domain of video games that fulfill the factors that they utilize digital online game parts. within the computing device online game undefined, using a video game engine to construct video games is usual, yet present video game engines don't help pervasive video games. because the laptop online game is already wealthy with online game engines, this booklet investigates: (i) if a video game engine might be repurposed to level pervasive video games; (ii) if gains describing a would-be pervasive video game engine might be pointed out; (iii) utilizing these gains, if an structure be present in an analogous ‘product line’ as an latest engine and that may be prolonged to degree pervasive video games (iv) and, ultimately, if there any demanding situations and open concerns that stay.

The method of answering those questions is twofold. First, a survey of pervasive video games is performed, amassing technical information and distilling an element function set that allows pervasive video games. moment, one of those video game engine is selected as candidate within the related product line as a would-be pervasive online game engine, assisting as a lot of the characteristic set as attainable. The structure is prolonged to aid the complete characteristic set and used to level a pervasive online game known as Codename: Heroes, validating the structure, highlighting positive factors of specific significance and deciding upon any open concerns. the realization of this publication is additionally twofold: the ensuing function set is confirmed to coincide with the definition of pervasive video games and similar paintings. And secondly, a digital global engine is chosen as candidate within the similar product line as a would-be pervasive video game engine. Codename: Heroes was once effectively carried out, reaping some great benefits of utilizing the chosen engine; improvement time was once low, spanning quite a few months. Codename: Heroes used to be staged two times, with out balance concerns or down time.

Show description

Read or Download A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games PDF

Similar human-computer interaction books

Read e-book online Socially Enhanced Services Computing: Modern Models and PDF

Socially superior companies Computing offers with a unique and interesting new box on the intersection among Social Computing, Service-oriented Computing, Crowd Computing, and Cloud Computing. the current paintings provides a suite of chosen papers by means of the editors of this quantity, which they consider may help the reader in knowing this box.

Vision: Human and Electronic by Albert Rose (auth.) PDF

The content material of this monograph stems from the writer's early involvement with the layout of a sequence of tv digital camera tubes: the orthicon, the picture orthicon and the vidicon. those tubes and their adaptations, have, at diverse instances been the "eyes" of the tv approach virtually from its inception in 1939.

New PDF release: Computational Intelligence: A Logical Approach

Computational Intelligence: A Logical strategy presents a special and built-in advent to synthetic intelligence. It weaves a unifying theme--an clever agent appearing in its environment-- throughout the center problems with AI, putting them right into a coherent framework. instead of giving a floor therapy of an overpowering variety of subject matters, it covers basic strategies extensive, delivering a beginning on which scholars can construct an figuring out of contemporary AI.

Cross-Cultural Human-Computer Interaction and User - download pdf or read online

This booklet describes styles of language and tradition in human-computer interplay (HCI). via a variety of examples, it indicates why those styles subject and the way to use them to layout a greater person adventure (UX) with computers. It offers clinical info at the theoretical and useful parts of the interplay and conversation layout for learn specialists and practitioners and covers the newest study in semiotics and cultural experiences, bringing a collection of instruments and strategies to profit the method of designing with the cultural historical past in brain.

Additional resources for A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games

Example text

Magerkurth et al. (2004) speak of a ‘device management layer’ used in the STARS platform called RichNet, but no literature was found pertaining to its implementation. , 2004). , 2004) technologies were built with context-awareness in mind. , 1994). Except for Pac-Man Must Die! (Sanneblad & Holmquist, 2003) and Team Exploration, some form of position localization was required in all reported games, with GPS technology being the most common. , 2004); and, the FinN architecture, which uses indoor position localization through its wireless sensor network.

Row-Farr, J. (2003, April). Where on-line meets on the streets: experiences with mobile mixed reality games. In Proceedings of the SIGCHI conference on human factors in computing systems (pp. 569–576). CHI ’03. New York, NY, USA: ACM. , & Adams, M. (2007, June). Day of the figurines: a slow narrative-driven game for mobile phones using text messaging. In 4th international symposium on pervasive gaming applications (PerGames) (pp. 167–175). ICVS’07. Salzburg, Austria: Springer-Verlag. Fraunhofer FIT.

2003). PIMP was designed to “open up the game system for user creation and configuration [. . , 2008). To have a dynamic story and content, game masters might want to author content throughout the in-game phase. , 2003). , 2008; Holopainen, 2008a). , 2007). , 2008). To provide functionality to content and change the rules of the game, a scripting language can be used. Script languages are generally either data-definition or runtime languages (Gregory, 2009). Data-definition languages allow a data structure to be populated and read by the engine, while run-time languages are executed by the engine during run-time.

Download PDF sample

A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games by Kim J.L. Nevelsteen

by Jeff

Rated 4.72 of 5 – based on 6 votes